The 2IMPREZS partnership is pleased to announce that the development of the virtual reality (VR) game is completed – for now, the game is available only in Dutch as it was first to be piloted in schools in The Netherlands. Earlier this year, Good Work Personal Development, the organisation who filmed and help to create the VR game with the Energy Challenges team in The Netherlands, stopped by the Energy Challenges offices to officially hand over the first batch of VR glasses. These glasses were then distributed amongst the 2IMPREZS partners to put to use in schools in their own regions. With the 2IMPREZS Energy Challenges and new digital tools, pupils in primary and secondary schools are challenged to campaign for energy savings and sustainability at their schools. The VR game takes the children on a journey through a school where they learn about energy consumption in an educational but fun way. This will help them better visualise and understand how they can implement their own ideas how to save energy in their schools. The new digital tools will be incorporated into the new 2IMPREZS Energy Challenges digital programme. Due to the Covid-19 pandemic, 2IMPREZS had initiated a journey to establish a digital Energy Challenges programme, extending the reach and impact of the 2IMPREZS Energy Challenges. By doing so, 2IMPREZS 4.0 will help accelerate net zero-related objectives more easily, as well as boost regional policies and reach more of the target audience as a consequence. Over the course of eighteen months (December 2021-June 2023), 2IMPREZS 4.0 is developing digital tools to support an additional 60 schools in delivering their Energy Challenges at school, with now the digital potential to support many more, across four NSR countries (BE, DE, NL, UK). With the digital tools, the partners are developing a “new-and-improved” digital, dynamic and interactive wholistic ‘Energy Challenges’ programme, adding up to an impressive, calculated carbon reduction of over 11,000 tonnes of CO2.